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New Technologies Shaping The Ways We Interact With Digital Content

New Technologies Shaping The Ways We Interact With Digital Content

Technologies like Virtual Reality (VR) and Augmented Reality (AR) are seeing widespread adoption in many different areas of life. VR applications include architecture and design, education, practical training, healthcare and entertainment. VR is an immersive sensory experience, normally a VR headset is used that digitally simulates a virtual environment. The promise is that VR will transform these areas to create immersive and engaging user experiences. AR overlays digital information and virtual objects through screens or lenses in the real-world in real-time to create artificial environments. AR applications include design and fashion, shopping, healthcare education and entertainment. Check out this blog post via www.collegerank.net for animation school and degree programs.

Digital Entertainment

Virtual Reality is making headways in the world of gaming. Game developers create games where players can experience and influence game environments through VR gaming devices and accessories. VR equipment includes headsets, sensor gloves and hand controllers. Another vertical within gaming where VR is expected to revolutionize its genre is that of online casinos. Think about it, a physical casino is literally a playground for adults, filled with different types of games from wall to wall. With the current pandemic and lockdown, many casinos were forced to close down, as a result, the interest for online casinos skyrocketed. The idea is that a player could put on their VR headset and sensor gloves and enjoy a virtual version that models the design of a physical casino online to provide players with a real-life experience from home.

 New Technologies Shaping The Ways We Interact With Digital Content

Architecture and Design

It is believed that VR will become an integral part of how structures are designed and presented. As in any industry where design is part of the processes of delivering a finished product, an early challenge is to convince a prospector or client how the finished project will look. Traditionally, prints and 2D or 3D presentations were used. With VR it’s possible to build the structure in a virtual environment and then allow the client to experience it through both look and feel. The design process itself can be revolutionised through all stages of development from early mock-ups, project collaboration, experimentation to get the design of structure from good to great. The finished VR design then has the capability to sell the project better than any other presentation or sales-pitch medium.

Online Shopping

The future of online shopping is very likely to include AR to a great extent. The idea is to enhance the shopping experience at home by allowing the user to try on clothes or makeup virtually. In the case of wearables, luxury watch reseller Chrono24 has created a virtual experience that allows a customer to try out different models and styles through AR technology. A watch is projected on your arm on the screen of your mobile phone by utilizing the phone’s camera. For clothes, Lacoste developed an AR app where users can try shoes virtually, a customer simply points their phone’s camera toward their feet and then swipe to see how different models look on their feet.